OR VIEW MY WORK BY CATEGORY

  • Gradute and Undergratuate projects: Product, Media Designs, Tech Concepts, User/Market Research

  • Freelance and Developmental work: UI, Interiors, Film Set Experience, etc.

  • Personal artistic projects

Highlighted Projects:

Can ‘On-Set Virtual Production’ become accessible to student filmmakers? Step one in my grad school thesis – exploring the options, limitations, and output results of projector based virtual production.

’Indie Process Test’
Summer 2025

Objective:
Test the abilities of ulta-small-scale virtual production and develop new production methodologies

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’Plasmodial Automatism’
Spring 2025

Objective:
Create a short film and physical prop to explore non-human unconsiousness

What is intelligence without consciousness? What is consciousness without unconsciousness? Using the surreal and a speculative near future as inspiration, the prop computer “Dal1” was kludged together, filmed, and edited to make a short film.

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Virtual production through a small scale, low budget lens. To show the application of this alternative production method, several “example shots” were strung together for a micro film.

‘Turned Around’
First Try- Virtual Production

Objective:
Explore new virtual production methods from a student media-maker perspective

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Experience and environment go hand in hand. This graduate studio focused on crafting a stylized, branded, and interaction based spatial design. Considering both real life and virtual crafting methods, ZINE CANDY was made.

Fall 2023 Studio
Kicks Café- ZINE CANDY

Objective:
Conduct brand research, Develop a unique spatial experience, & 3D model/Render

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SUMMER DESIGN CHALLENGE 2024

Exploring, learning, and refining: This summer’s challenge is to develop a survival horror video game concept and document the process. Starting June 2024

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