OR VIEW MY WORK BY CATEGORY
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Gradute and Undergratuate projects: Product, Media Designs, Tech Concepts, User/Market Research
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Freelance and Developmental work: UI, Interiors, Film Set Experience, etc.
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Personal artistic projects
Highlighted Projects:
Can ‘On-Set Virtual Production’ become accessible to student filmmakers? Step one in my grad school thesis – exploring the options, limitations, and output results of projector based virtual production.
’Indie Process Test’
’Summer 2025
Objective:
Test the abilities of ulta-small-scale virtual production and develop new production methodologies
’Plasmodial Automatism’
’Spring 2025
Objective:
Create a short film and physical prop to explore non-human unconsiousness
What is intelligence without consciousness? What is consciousness without unconsciousness? Using the surreal and a speculative near future as inspiration, the prop computer “Dal1” was kludged together, filmed, and edited to make a short film.
Virtual production through a small scale, low budget lens. To show the application of this alternative production method, several “example shots” were strung together for a micro film.
‘Turned Around’
First Try- Virtual Production
Objective:
Explore new virtual production methods from a student media-maker perspective
Experience and environment go hand in hand. This graduate studio focused on crafting a stylized, branded, and interaction based spatial design. Considering both real life and virtual crafting methods, ZINE CANDY was made.
Fall 2023 Studio
Kicks Café- ZINE CANDY
Objective:
Conduct brand research, Develop a unique spatial experience, & 3D model/Render
SUMMER DESIGN CHALLENGE 2024
Exploring, learning, and refining: This summer’s challenge is to develop a survival horror video game concept and document the process. Starting June 2024